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  • SCRIPTS
    • ๐Ÿ’›RP Series
      • ๐Ÿ“ฆThug Crafting
        • Installation
        • Shared/settings.lua
        • Shared/crafting_items.lua
        • Shared/levels.lua
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        • Shared/notify.lua
        • Shared/debug.lua
      • ๐Ÿ“ฆThug Dispatch
        • Installation
        • Shared/settings.lua
        • Shared/alerts.lua
        • Shared/zones.lua
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        • Shared/notify.lua
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        • Server/no_escrow.lua
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        • Server/no_escrow.lua
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        • Installation
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        • Translate
        • Server/no_escrow.lua
      • ๐Ÿ“ฆThug Hour Prizes
        • Installation
        • Configuration
        • No_Escrow
        • Ready Notify.lua
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        • Installation
        • Configuration
        • Translate
        • Ready Notify.lua
    • ๐Ÿ’šPVP Series
      • ๐Ÿ“ฆThug PVP Hud V3
        • Installation
        • Configuration
        • Translate
        • Shared/weapons.lua
        • Shared/zones.lua
        • Client/no_escrow.lua
        • Server/no_escrow.lua
      • ๐Ÿ“ฆThug Deathcam
        • Installation
        • Configuration
        • Translate
        • Ready Notify.lua
        • Shared/weapons.lua
        • Client/no_escrow.lua
        • Server/no_escrow.lua
      • ๐Ÿ“ฆThug Killfeed V2
        • Installation
        • Configuration
        • Translate
        • Shared/weapons.lua
        • Client/no_escrow.lua
        • Server/no_escrow.lua
      • ๐Ÿ“ฆThug Kill Shows
        • Installation
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        • Client/no_escrow.lua
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  1. SCRIPTS
  2. RP Series
  3. Thug Crafting

Shared/crafting_items.lua

-- | # You can get help from our document: https://thug.gitbook.io/documentation
-- | # You can edit Crafts, Required Items, Steps, Combinations, Blueprints, Level Requirements and much more through this file!
-- | # The default props found here are also the props used in the preview, so they belong to the Thug Crafting Props Subscription!

Config.Basic_Crafts = {
    ['medkit'] = {
        ['Label'] = 'Medkit',
        ['Requirement_Level'] = 1,
        ['Give_Exp'] = 50,

        ['Required_Items'] = {
            { item = "cloth", label = 'Cloth', amount = 2 },
            { item = "tape", label = 'Tape', amount = 1 },
            { item = "glass", label = 'Glass', amount = 1 },
            { item = "coal", label = 'Coal', amount = 1 }
        },

        ['Start_Props'] = {
            "cloth",
            "tape",
            "glasss",
            "coal"
        },

        ['Steps'] = {
            [1] = {
                ['Combine'] = {
                    {prop = "cloth", label = "Cloth"},
                    {prop = "tape", label = "Tape"}
                },
                ['Particle_Dict'] = "core",
                ['Particle'] = "ent_sht_electrical_box",
                ['Output'] = {prop = "v_ret_ta_paproll2", label = "Bandage"},
                ['Final'] = false,
                ['Message'] = "Bandage has been crafted."
            },
            [2] = {
                ['Combine'] = {
                    {prop = "glasss", label = "Glass"},
                    {prop = "coal", label = "Coal"}
                },
                ['Particle_Dict'] = "core",
                ['Particle'] = "ent_sht_electrical_box",
                ['Output'] = {prop = "prop_cs_pills", label = "Medicine Bottle"},
                ['Final'] = false,
                ['Message'] = "Medicine bottle has been prepared."
            },
            [3] = {
                ['Combine'] = {
                    {prop = "v_ret_ta_paproll2", label = "Bandage"},
                    {prop = "prop_cs_pills", label = "Medicine Bottle"}
                },
                ['Particle_Dict'] = "core",
                ['Particle'] = "ent_sht_electrical_box",
                ['Output'] = {prop = "xm_prop_smug_crate_s_medical", label = "Medkit"},
                ['Final'] = true,
                ['Message'] = "Medkit has been successfully crafted!"
            }
        }
    },
    ['repairkit'] = {
        ['Label'] = 'Repair Kit',
        ['Requirement_Level'] = 1,
        ['Give_Exp'] = 50,

        ['Required_Items'] = {
            { item = "metal-scrap", label = 'Metal Scrap', amount = 2 },
            { item = "iron-i", label = 'Iron Ingot', amount = 1 },
            { item = "plank", label = 'Plank', amount = 1 },
            { item = "screws", label = 'Screws', amount = 1 }
        },

        ['Start_Props'] = {
            "metal scrap",
            "iron-i",
            "plank",
            "screws"
        },

        ['Steps'] = {
            [1] = {
                ['Combine'] = {
                    {prop = "metal scrap", label = "Metal Scrap"},
                    {prop = "iron-i", label = "Iron Ingot"}
                },
                ['Particle_Dict'] = "core",
                ['Particle'] = "ent_sht_electrical_box",
                ['Output'] = {prop = "v_ind_cs_screwdrivr3", label = "Screwdriver"},
                ['Final'] = false,
                ['Message'] = "Screwdriver has been crafted."
            },
            [2] = {
                ['Combine'] = {
                    {prop = "plank", label = "Plank"},
                    {prop = "screws", label = "Screws"}
                },
                ['Particle_Dict'] = "core",
                ['Particle'] = "ent_sht_electrical_box",
                ['Output'] = {prop = "v_ind_cs_spanner03", label = "Wrench"},
                ['Final'] = false,
                ['Message'] = "Wrench has been manufactured."
            },
            [3] = {
                ['Combine'] = {
                    {prop = "v_ind_cs_screwdrivr3", label = "Screwdriver"},
                    {prop = "v_ind_cs_spanner03", label = "Wrench"}
                },
                ['Particle_Dict'] = "core",
                ['Particle'] = "ent_sht_electrical_box",
                ['Output'] = {prop = "h4_prop_h4_tool_box_02", label = "Repair Kit"},
                ['Final'] = true,
                ['Message'] = "Repair Kit has been successfully crafted!"
            }
        }
    },
    ['radio'] = {
        ['Label'] = 'Radio',
        ['Requirement_Level'] = 1,
        ['Give_Exp'] = 50,

        ['Required_Items'] = {
            { item = "iron-i", label = 'Iron Ingot', amount = 2 },
            { item = "screws", label = 'Screws', amount = 1 },
            { item = "coppercab", label = 'Copper Cable', amount = 1 },
            { item = "tape", label = 'Tape', amount = 1 }
        },

        ['Start_Props'] = {
            "iron-i",
            "screws",
            "coppercab",
            "tape"
        },

        ['Steps'] = {
            [1] = {
                ['Combine'] = {
                    {prop = "iron-i", label = "Iron Ingot"},
                    {prop = "screws", label = "Screws"}
                },
                ['Particle_Dict'] = "core",
                ['Particle'] = "ent_sht_electrical_box",
                ['Output'] = {prop = "m23_1_prop_m31_card_hack_01a", label = "Interior Components"},
                ['Final'] = false,
                ['Message'] = "Interior component has been assembled."
            },
            [2] = {
                ['Combine'] = {
                    {prop = "coppercab", label = "Copper Cable"},
                    {prop = "tape", label = "Tape"}
                },
                ['Particle_Dict'] = "core",
                ['Particle'] = "ent_sht_electrical_box",
                ['Output'] = {prop = "m23_2_prop_m32_hackdevice_01a", label = "Circuit Connection"},
                ['Final'] = false,
                ['Message'] = "Circuit connection has been completed."
            },
            [3] = {
                ['Combine'] = {
                    {prop = "m23_1_prop_m31_card_hack_01a", label = "Interior Components"},
                    {prop = "m23_2_prop_m32_hackdevice_01a", label = "Circuit Connection"}
                },
                ['Particle_Dict'] = "core",
                ['Particle'] = "ent_sht_electrical_box",
                ['Output'] = {prop = "prop_cs_hand_radio", label = "Radio"},
                ['Final'] = true,
                ['Message'] = "Radio has been successfully crafted!"
            }
        }
    },
}

Config.Blueprint_Crafts = {
    ['fightblueprint'] = {
        ['BluePrintLabel'] = 'Fight Blueprint',
        ['Blueprint_Level'] = 2,
        ['Items'] = {
            ['weapon_heavypistol'] = {
                ['Label'] = 'Heavy Pistol',
                ['Requirement_Level'] = 1,
                ['Give_Exp'] = 50,
        
                ['Required_Items'] = {
                    { item = "iron-i", label = 'Iron Ingot', amount = 2 },
                    { item = "metal-scrap", label = 'Metal Scrap', amount = 1 },
                    { item = "gunpowder", label = 'Gun Powder', amount = 1 },
                    { item = "screws", label = 'Screws', amount = 1 }
                },
        
                ['Start_Props'] = {
                    "iron-i",
                    "metal scrap",
                    "gunpowder",
                    "screws"
                },
        
                ['Steps'] = {
                    [1] = {
                        ['Combine'] = {
                            {prop = "iron-i", label = "Iron Ingot"},
                            {prop = "metal scrap", label = "Metal Scrap"}
                        },
                        ['Particle_Dict'] = "core",
                        ['Particle'] = "ent_sht_electrical_box",
                        ['Output'] = {prop = "w_pi_heavypistol", label = "Heavy Pistol Body"},
                        ['Final'] = false,
                        ['Message'] = "Pistol body has been constructed."
                    },
                    [2] = {
                        ['Combine'] = {
                            {prop = "gunpowder", label = "Gun Powder"},
                            {prop = "screws", label = "Screws"}
                        },
                        ['Particle_Dict'] = "core",
                        ['Particle'] = "ent_sht_electrical_box",
                        ['Output'] = {prop = "w_sb_minismg_mag1", label = "Firing Mechanism"},
                        ['Final'] = false,
                        ['Message'] = "Firing mechanism has been prepared."
                    },
                    [3] = {
                        ['Combine'] = {
                            {prop = "w_pi_heavypistol", label = "Heavy Pistol Body"},
                            {prop = "w_sb_minismg_mag1", label = "Firing Mechanism"}
                        },
                        ['Particle_Dict'] = "core",
                        ['Particle'] = "ent_sht_electrical_box",
                        ['Output'] = {prop = "w_pi_heavypistol_luxe", label = "Heavy Pistol"},
                        ['Final'] = true,
                        ['Message'] = "Heavy pistol has been successfully crafted!"
                    }
                }
            },
            ['pistol_ammo'] = {
                ['Label'] = 'Pistol Ammo',
                ['Requirement_Level'] = 1,
                ['Give_Exp'] = 50,
        
                ['Required_Items'] = {
                    { item = "metal-scrap", label = 'Metal Scrap', amount = 2 },
                    { item = "copper-i", label = 'Copper Ingot', amount = 1 },
                    { item = "gunpowder", label = 'Gun Powder', amount = 1 },
                    { item = "tape", label = 'Tape', amount = 1 }
                },
        
                ['Start_Props'] = {
                    "metal scrap",
                    "copper-i",
                    "gunpowder",
                    "tape"
                },
        
                ['Steps'] = {
                    [1] = {
                        ['Combine'] = {
                            {prop = "metal scrap", label = "Metal Scrap"},
                            {prop = "copper-i", label = "Copper Ingot"}
                        },
                        ['Particle_Dict'] = "core",
                        ['Particle'] = "ent_sht_electrical_box",
                        ['Output'] = {prop = "gr_prop_gr_single_bullet", label = "Ammo Body"},
                        ['Final'] = false,
                        ['Message'] = "Ammo body has been crafted."
                    },
                    [2] = {
                        ['Combine'] = {
                            {prop = "gunpowder", label = "Gun Powder"},
                            {prop = "tape", label = "Tape"}
                        },
                        ['Particle_Dict'] = "core",
                        ['Particle'] = "ent_sht_electrical_box",
                        ['Output'] = {prop = "bkr_prop_coke_powderbottle_01", label = "Powder Pack"},
                        ['Final'] = false,
                        ['Message'] = "Powder pack has been prepared."
                    },
                    [3] = {
                        ['Combine'] = {
                            {prop = "gr_prop_gr_single_bullet", label = "Ammo Body"},
                            {prop = "bkr_prop_coke_powderbottle_01", label = "Powder Pack"}
                        },
                        ['Particle_Dict'] = "core",
                        ['Particle'] = "ent_sht_electrical_box",
                        ['Output'] = {prop = "v_ret_gc_bullet", label = "Pistol Ammo"},
                        ['Final'] = true,
                        ['Message'] = "Pistol ammo has been successfully crafted!"
                    }
                }
            },
            ['armor'] = {
                ['Label'] = 'Armor',
                ['Requirement_Level'] = 1,
                ['Give_Exp'] = 50,
        
                ['Required_Items'] = {
                    { item = "iron-p", label = 'Iron Plate', amount = 2 },
                    { item = "metal-scrap", label = 'Metal Scrap', amount = 1 },
                    { item = "cloth", label = 'Cloth', amount = 1 },
                    { item = "plank", label = 'Plank', amount = 1 }
                },
        
                ['Start_Props'] = {
                    "iron-p",
                    "metal scrap",
                    "cloth",
                    "plank"
                },
        
                ['Steps'] = {
                    [1] = {
                        ['Combine'] = {
                            {prop = "iron-p", label = "Iron Plate"},
                            {prop = "metal scrap", label = "Metal Scrap"}
                        },
                        ['Particle_Dict'] = "core",
                        ['Particle'] = "ent_sht_electrical_box",
                        ['Output'] = {prop = "prop_bodyarmour_06", label = "Armor Plate"},
                        ['Final'] = false,
                        ['Message'] = "Armor plate has been crafted."
                    },
                    [2] = {
                        ['Combine'] = {
                            {prop = "cloth", label = "Cloth"},
                            {prop = "plank", label = "Plank"}
                        },
                        ['Particle_Dict'] = "core",
                        ['Particle'] = "ent_sht_electrical_box",
                        ['Output'] = {prop = "prop_box_guncase_01a", label = "Support Part"},
                        ['Final'] = false,
                        ['Message'] = "Support components have been crafted."
                    },
                    [3] = {
                        ['Combine'] = {
                            {prop = "prop_bodyarmour_06", label = "Armor Plate"},
                            {prop = "prop_box_guncase_01a", label = "Support Part"}
                        },
                        ['Particle_Dict'] = "core",
                        ['Particle'] = "ent_sht_electrical_box",
                        ['Output'] = {prop = "prop_armour_pickup", label = "Armor"},
                        ['Final'] = true,
                        ['Message'] = "Armor has been completed!"
                    }
                }
            },
        }
    }
}

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Last updated 5 days ago

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