Client/no_escrow.lua

-- | # Before & After ------------------------------------------------------------------------------------

Before_Cam = function()
    local ply_ped = PlayerPedId()
    SetEntityVisible(ply_ped, false, 0)
end

After_Cam = function()
    local ply_ped = PlayerPedId()
    SetEntityVisible(ply_ped, true, 0)
    -- | # If you want the player to revive after Deathcam ends, enter your revive event here.
end

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