Configuration
-- | # You can get help from our document: https://thug.gitbook.io/documentation
Config = {}
-- # Main Settings ------------------------------------------------------------------------------------
Config.Settings = {
['Framework'] = 'qb', -- | # In this section you have the options 'qb', 'old-qb', 'esx', 'old-esx', 'qbox', 'custom'
['SQL'] = 'oxmysql', -- | # In this section you have the options 'oxmysql', 'ghmattimysql', 'mysql-async'
['Default_Player_Photo'] = '', -- | # Add a default photo link that will appear if the system cannot access players' steam profile photos.
['Apartments'] = GetResourceState('qb-apartments') ~= false, -- | # If you are using qb-apartments this system will be activated automatically! All you have to do is activate the line containing qb-apartments in fxmanifest!
['Force_Last_Location_For_Dead'] = true, -- | # If you set this section to true, the person who enters the game dead can only select last location.
['Force_Last_Location_For_Jail'] = true, -- | # If you set this section to true, the person who enters the game in jail can only select last location.
['Spawn_Animation'] = true, -- | # Set this option to true if you want a small cinematic and random player animation after the player spawns.
}
-- | # You can get help from our document: https://thug.gitbook.io/documentation
Config.Spawn_Animations = {
{ Anim_Dict = "anim@mp_player_intcelebrationmale@salute", Anim_Name = "salute" },
{ Anim_Dict = "anim@mp_player_intcelebrationfemale@face_palm", Anim_Name = "face_palm" },
{ Anim_Dict = "amb@world_human_smoking@male@idle_a", Anim_Name = "idle_a" },
{ Anim_Dict = "anim@mp_player_intcelebrationfemale@air_synth", Anim_Name = "air_synth" },
{ Anim_Dict = "amb@world_human_muscle_flex@male@idle_a", Anim_Name = "idle_a" },
{ Anim_Dict = "amb@world_human_cheering@female_d", Anim_Name = "base" },
{ Anim_Dict = "mini@hookers_sp", Anim_Name = "idle_reject" },
{ Anim_Dict = "anim@mp_player_intcelebrationmale@thumbs_up", Anim_Name = "thumbs_up" },
{ Anim_Dict = "amb@world_human_stand_mobile@male@text@base", Anim_Name = "base" },
{ Anim_Dict = "anim@mp_player_intcelebrationmale@wave", Anim_Name = "wave" }
}
Config.Spawns = {
{
Name = "lifeinvader",
Label = "Lifeinvader",
Spawn_Coords = vector4(-1021.2880, -263.0710, 38.0378, 65.8554),
Cam_Coords = vector3(-1008.5387, -163.5451, 41.5361),
},
{
Name = "beach",
Label = "Beach",
Spawn_Coords = vector4(-1845.6074, -1196.9731, 18.1849, 164.0252),
Cam_Coords = vector3(-1909.2043, -1255.0238, 12.6297),
},
{
Name = "police_department",
Label = "Police Department",
Spawn_Coords = vector4(392.1220, -916.3400, 28.7762, 246.7242),
Cam_Coords = vector3(411.1994, -1025.6599, 29.3998),
},
{
Name = "megamall",
Label = "Megamall",
Spawn_Coords = vector4(6.7223, -1674.5109, 28.3067, 201.2336),
Cam_Coords = vector3(-72.0383, -1704.7972, 29.2746),
},
{
Name = "pinkcage_motel",
Label = "Pinkcage Motel",
Spawn_Coords = vector4(302.5735, -274.6289, 53.1670, 337.8553),
Cam_Coords = vector3(364.1602, -263.4042, 53.9553),
},
{
Name = "job_center",
Label = "Job Center",
Spawn_Coords = vector4(-269.0877, -956.0711, 30.2231, 208.6282),
Cam_Coords = vector3(-232.7880, -1014.3734, 31.1307),
}
}
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