client/no_escrow.lua
-- | # Inventory Metadata Display -------------------------------------------
exports.ox_inventory:displayMetadata({ uses = 'Remaining Uses' })
-- | # Notification ---------------------------------------------------------
Notification = function(message, type)
type = type or 'info'
lib.notify({
description = message,
type = type,
})
end
-- | # Drink Selection Menu (NUI) -----------------------------------------
Menu_Open = false
Show_Drink_Menu = function(data)
SendNUIMessage(data)
SetNuiFocus(true, true)
SetNuiFocusKeepInput(true)
Menu_Open = true
CreateThread(function()
while Menu_Open do
Wait(0)
DisableControlAction(0, 1, true)
DisableControlAction(0, 2, true)
DisableControlAction(0, 24, true)
DisableControlAction(0, 25, true)
DisableControlAction(0, 68, true)
DisableControlAction(0, 69, true)
DisableControlAction(0, 70, true)
DisableControlAction(0, 91, true)
DisableControlAction(0, 92, true)
DisableControlAction(0, 106, true)
DisableControlAction(0, 114, true)
DisableControlAction(0, 140, true)
DisableControlAction(0, 141, true)
DisableControlAction(0, 142, true)
DisableControlAction(0, 200, true)
end
local End_Time = GetGameTimer() + 500
while GetGameTimer() < End_Time do
Wait(0)
DisableControlAction(0, 200, true)
end
end)
end
Hide_Drink_Menu = function()
Menu_Open = false
SendNUIMessage({ action = 'hideMenu' })
SetNuiFocus(false, false)
SetNuiFocusKeepInput(false)
end
-- | # Addiction ----------------------------------------------------------------
-- | # Uncomment and edit this function to integrate with your addiction system.
-- | # This is called once per lean cup used (when drinking starts).
-- | # Example: exports['your-addiction-resource']:AddAddiction('lean', 30)
Add_Addiction = function()
-- exports['your-addiction-resource']:AddAddiction('lean', 30)
end
-- | # Kill Player -------------------------------------------------------------
Kill_Player = function()
SetEntityHealth(PlayerPedId(), 0)
end
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