server/no_escrow.lua
-- | # Global Variables ------------------------------------------------------------------------------------
Framework_OBJ = nil
-- | # Load Framework Function ------------------------------------------------------------------------------------
Load_Framework = function()
local framework = Config.Settings['Framework']
if framework == 'esx' then
Framework_OBJ = exports['es_extended']:getSharedObject()
elseif framework == 'old-esx' then
Framework_OBJ = nil
TriggerEvent('esx:getSharedObject', function(obj) Framework_OBJ = obj end)
elseif framework == 'qb' then
Framework_OBJ = exports['qb-core']:GetCoreObject()
elseif framework == 'old-qb' then
Framework_OBJ = nil
Citizen.CreateThread(function()
while Framework_OBJ == nil do
TriggerEvent('QBCore:GetObject', function(obj) Framework_OBJ = obj end)
Citizen.Wait(200)
end
end)
elseif framework == 'qbox' then
if GetResourceState("qbx_core") == "started" then
Framework_OBJ = exports['qbx_core']:GetCoreObject()
elseif GetResourceState("qbx-core") == "started" then
Framework_OBJ = exports['qbx-core']:GetCoreObject()
end
end
end
-- | # Get Player Function ------------------------------------------------------------------------------------
Get_Player = function(source)
if not Framework_OBJ then return nil end
local framework = Config.Settings['Framework']
if framework == 'esx' or framework == 'old-esx' then
return Framework_OBJ.GetPlayerFromId(source)
elseif framework == 'qb' or framework == 'old-qb' then
return Framework_OBJ.Functions.GetPlayer(source)
elseif framework == 'qbox' then
return exports.qbx_core:GetPlayer(source)
end
return nil
end
-- | # Get Player Charname Function ------------------------------------------------------------------------------------
Get_Player_Charname = function(source)
local framework = Config.Settings['Framework']
if framework == 'esx' or framework == 'old-esx' then
local xPlayer = Get_Player(source)
if xPlayer then
local result = Execute_Sql('SELECT firstname, lastname FROM users WHERE identifier = ?', {xPlayer.identifier})
if result and result[1] then
return result[1].firstname .. ' ' .. result[1].lastname
end
end
elseif framework == 'qb' or framework == 'old-qb' then
local Player = Get_Player(source)
if Player then
return Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname
end
elseif framework == 'qbox' then
local Player = Get_Player(source)
if Player then
return Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname
end
end
return nil
end
-- | # Get Player Name Function ------------------------------------------------------------------------------------
Get_Player_Name = function(source)
local nameType = Config.Player_Display['Name_Type']
if nameType == 'steam' then
return GetPlayerName(source)
elseif nameType == 'custom' then
-- | You can implement your own custom name fetching system here.
-- | For example: Discord username, database nickname, or any other source you prefer.
elseif nameType == 'charname' then
local charname = Get_Player_Charname(source)
if charname then
return charname
end
end
return GetPlayerName(source)
endLast updated